![]() ![]() ![]() I can confirm the rotation, scaling, and mirroring problem. Not sure if the issue resides on Blender 2.78 Alembic exporter not quite conforming to industry standards yet, or on UE4 side. Hope this will be resolved soon, aslo busy setting up an animated short inside UE4 and also now hit the same problem. (Download Latest Builds: Blender Builds - )Īlso getting the normal issues similar to yours ![]() I hope we can improve on that because the partnership Blender-Unreal (both free) is the way to go. It is important to state that exporting FBX from Blender to Unreal is a piece of cake, so these issues are related to Alembic implementation in both programs so far. Most of times it can be solved activating “Force one smoothing group per object” and “Recompute Normals”. I think it is related to Unreal not liking non-triangulation on faces in. Models are imported 1/100 small, rotated (y-z up confusion) and mirrored in x-axis.Unreal imports well meshes and animations, as long as exported faces are tris or quads.Unreal can import materials from Blender with correct names and its faces’ assignments!!! Thanks’ to Alembic 1.6, I think.If animation is armature (bones) driven, you had better activate “Flatten Hierarchy” on Blender’s Alembic exporter.I am testing a workflow for rendering character animations in real time using Blender and Unreal with Alembic as exchenge format.īoth Blender 2.78 and Unreal 4.13 are in beta phase and now support Alembic 1.6. ![]()
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